By Vladimir Geroimenko

This is the 1st ever booklet on augmented fact artwork. it's written by means of a group of world-leading artists, researchers and practitioners, pioneering within the use of augmented truth expertise as a singular creative medium. The ebook explores quite a lot of significant facets of augmented fact artwork and its allowing expertise. it's meant to be a place to begin and crucial examining not just for artists, researchers and know-how builders, but additionally for college kids (both graduates and undergraduates) and everybody who's drawn to rising augmented truth know-how and its present and destiny purposes in art.

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11). Critics of the #arOWS movement said that the people who needed to see the AR protest in front of the NYSE [those working in the NYSE and the general public passing by] were basically unaware that it was even taking place. The protest was invisible to the naked eye. To view it one needed to have a mobile device with the correct app installed. The goal of the flash mob was to overcome the AR technology barrier and get it seen and in the hands of the public. On Nov 12, 2011 a group of seemingly ordinary citizens converged on the NYSE armed with smartphones and tablets.

40 T. Thiel Fig. 7 Battling Pavilions by Sander Veenhof (2011). Augmented Reality Game. nl screen during the Venice Biennale, displaying scoreboard of unauthorized virtual pavilions in the Giardini Fig. 8 Battling Pavilions by Sander Veenhof (2011). Augmented Reality Game. A visitor in the Giardini helping curator Bice Curiger to delete an unauthorized virtual pavilion 2 Critical Interventions into Canonical Spaces: Augmented Reality. . 41 Fig. 9 Battling Pavilions by Sander Veenhof (2011). Augmented Reality Game.

Allowing the public to create “anything” with very little effort is the ideal for crowdsourcing. Harnessing the combined creative power of the public is a very powerful thing allowing an activist to create incredible amounts of work that one person could not possibly do on their own. The collective consciousness of the public makes it possible to generate a wide range of ideas allowing the group’s overall message to stay fresh, unique and unexpected. An example app is CreatAR15 (see Fig. 3). CreatAR allows people to make anything with AR anywhere simply by downloading the app and asking for it.

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