By Lester W. Smith
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Extra resources for Beastmen of Mars (Space 1889 Sci-Fi Roleplaying)
Like Tycuus, Myya dresses in imitation of the fashions of Gorovaan and Mylarkt, cities to the east of the Meroe Badlands. But while Tycuus dresses to draw attention to himself, Myya chooses clothes of simple style and pattern, resulting in an effect of understated elegance. GDW GUESTS OF THE WAGON MASTERS GUESTS OF THE WAGON MASTERS WHEN THE PLAYER characters arrive at the Wagon Masters' campsite, Photho Nhe, chieftain of the Hashassa and father to Tycuus and Myya, gives them great welcome and is very interested in hearing whatever the PCs might care to divulge about the High Martians' interest in them.
That the ruumet breehr have travelled into traditional High Martian territory is a matter of some concern for the Hashassas, but there is simply nothing to be done but pray that the herd will soon change its collective mind and return to the north. The activities of the High Martian screw galley, Moon of Woe, have caught the eye of the Hashassas, and curiosity, coupled with some fear of attack, has prompted Photho Nhe, the chieftain of the tribe, to send a small band of eight young warriors by gashant to spy out what has drawn the Moon into their area.
Tycuus frowns belligerently at you and growls a command in his native tongue. Myya translates, "He says, 'Let's not stand here; the camp is just over this hill. ' '' Resolutely, you resume your march. When you crest the hill, you halt again, this time in awe of the view. Below you lies a broad plane dotted with the greatest number of ruumet breehr you have ever seen; nearly 100 of the beasts must be scattered over it, grazing on the tough, dry grasses that sprout from the sunbaked soil. At the edge of the plane lies another startling sight, a ring of the dark, wood-floored, walled, and roofed wagons that serve as home to the Hashassa.